Gravity Datapack
Gravity Standard Game Blank Sheets
Pencil, Rubber and Pencil Sharpener
Instruction Booklet
The computer places a number of stars on a square board. The object of the game is to find and remove these stars in as few moves as possible, You find out where the stars are placed on the board by launching space probes into the board and watching where the probes come out. Each space probe you fire adds one to your score. The lower your score the better you have done.
There are five rules which govern the path space probes take through the board.
One consequence of these rules is that the path of a space probe is reversible. This means that if you launch a probe into the board at point 'a' and it emerges at point 'b', it will trace the same path if you reverse the procedure. That is if you launch a probe into the board at point 'b' it will emerge at point 'a'.
See Figure 1.
Seed | : | STANDARD |
---|---|---|
Board size | : | 8 |
Star count | : | 5 |
The Attract option was chosen. |
Ensure that your Gravity Datapack is plugged in and that you have inserted GRAVITY into the top level menu.
From the menu call procedure GRAVITY.
Before you start to play there are some things you must tell the computer.
A random series of eight characters is displayed. This is the seed string. This string is used by the computer to generate the board. By making a note of the string you can play the same game again. You can change the string by using the ON/CLEAR key and typing in a new string (which must in eight characters).
You are then asked for the size of the board. You may enter any number between 1 and 16. The computer will generate a square board of the size you specify.
You must then specify the number of stars to be placed on the board.
If you have anything in the top slot you will be asked whether you want a hard copy. See the section called 'Printing' below.
You will than be asked whether you wish to use the Attract or Repulse rule. See rule 2 in the 'Rules of direction' above.
The gravity banner is then displayed. This consists of two miniature representations of the board.
ooo XXX ooo XXX
The left-hand side is used to show from which edge the space probe was launched and the right-hand side is used to show from which edge the space probe emerged.
You launch a space probe from the edge of the board. You specify which edge by using the keys:
8 - to launch from the top edge of the board
2 - to launch from the bottom edge of the board
4 - to launch from the left-hand edge of the board
6 - to launch from the rig ht-hand edge of the board
When you have chosen from which edge to launch the probe you then choose from which cell to make the launch. The cells are numbered from bottom to top and from left to right.
See Figure 1.
Note that if you change your mind at any stage when you are specifying information you can press the ON/CLEAR key which will let you back out of what you have started.
The best way to explain is by a few examples.
In all the examples which follow the game was set up as follows:
Seed | : | STANDARD |
---|---|---|
Board size | : | 8 |
Star count | : | 5 |
The Attract option was chosen. |
To launch a probe from the left-hand edge of the board at cell eight.
Press 4 (to indicate the left-hand edge.) At the In : prompt press 8 followed by EXE.
The display is as follows:
Xoo In : 8 ooX Xoo Out : 8 ooX
This indicates that the probe emerged at cell 8 on the right-hand edge of the board.
See Figure 1. Rule 1.
To launch a probe from the right-hand edge of the board at cell six.
Press 4 (to indicate the right-hand edge.) At the In : prompt press 5 followed by EXE.
The display is as follows:
Xoo In : 6 ooo Xoo Out : 0 ooo
This indicates that the probe did not emerge from the board.
See Figure 1. Rule 2.
To launch a probe from the top of the board at cell four.
Press 8 (to indicate the top of the board.) At the In : prompt press 4 followed by EXE.
The display is as follows:
XXX In : 4 ooX ooo Out : 7 ooX
This indicates that the probe emerged at cell 7 on the right-hand edge of the board.
See Figure 1. Rule 3.
To launch a probe from the left-hand edge of the board at cell three.
Press 4 (to indicate the left-hand edge.) At the In : prompt press 3 followed by EXE.
The display is as follows:
Xoo In : 3 ooX Xoo Out : 1 ooX
This indicates that the probe emerged at cell 1 on the right-hand edge of the board.
See Figure 1. Rule 4.
To launch a probe from the left-hand edge of the board at cell five.
Press 6 (to indicate the right-hand edge.) At the In : prompt press 5 followed by EXE.
The display is as follows:
ooX In : 5 ooo ooX Out : 7 ooo
This indicates that the probe did not emerge from the board.
See Figure 1. Rule 5.
When you are confidant that you know where a star is you can take it off the board by trying a direct shot. You do this by pressing 5. You are then promoted to give the vertical and horizontal co-ordinates of the star. If you are correct the right-hand side of the banner shows 6 black squares. If you miss 6 white squares are shown and you are penalised by having points added to your score.
To complete the game you must find and remove all the stars from the board. The fewer points you score the better you have done.
The game ends automatically when you have removed all the stars. The final screen shows you the seed string used and the number of points scored.
You can also end the game early by pressing the MODE key. This gives you four choices:
If you wish to print you must have an RS232 or a COMMS Link attached to the top slot.
You can select print out at two stages.
Hard copy ? :
Reply N to ignore or Y to request hard copy print out.
To Console ? :
Reply N to send the data direct to the printer or Y to send a control Z (end of file) along with the data to be printed. This allows you to direct the print out to a printer via an IBM PC. To do this type:
copy com1 prn
at the 'A>' prompt on the PC and press RETURN before replying 'Y' to the 'To Console' prompt on the organiser. This is very handy if you don't have a serial port on your printer.
Copy Count ? :
Type a number between 1 and 99.
© Cubsoft 1987