For the Psion Organiser II LZ series
This Games Pack comprises the following:- | ||
ANAGRAMS | For crossword solvers. | |
---|---|---|
MAGIC | For mind readers. | |
NIM | The ancient matches game. | |
ROULETTE | For gamblers. | |
POKER DICE | For everyone. | |
Please see the following pages for details of each. |
Plug the Games datapak into slot B: or C: in your Organiser LZ or LZ64. Insert the word "Games" into the Main Menu as described in your handbook. preferably as the first item.
EXEcute "Games" from the Main Menu
Select the game you want from the Games Menu by pressing its initial letter. To escape immediately, press ON/CLEAR.
This is for crossword solvers and others who enjoy the challenge of finding anagrams for themselves.
Beware! If you are looking for a database or dictionary of anagrams this program is not for you. Instead you may be interested in the excellent "A Dictionary of Anagrams" by Michael Curl. Such dictionaries cater only for single-word and "cognate" anagrams; this program encompasses multi-word anagrams, without the spaces.
"Anagrams" generates permutations of the letters that you offer, and it does so in a RANDOM manner; it is a convenient and fast tool to assist you in your search by scrambling the letters, exactly as many do with a pen in the margin of their newspapers. In so doing it can take into account any letters which may be known from "lights" - other solved clues. In practice then, the anagram may be found instantly - or in an infinity of time. Yes! The challenge remains.
Select 1 2 3 or 4 from the Magic Menu. The computer can read your mind and deduce your age, the number or numbers that you wrote down in any order - even the number of coins in your pocket.
You will need a pencil and paper, and possibly a calculator as well; no you can't use the Organiser, it's too busy reading your mind! Not for children under 6 and over 99.
This ancient game is played with matches, buttons, pebbles or the like, placed in any number of piles of any number each. In our game we use up to four piles of matches of a maximum of 18 each, and you play against the computer.
The sound may be switched off at the beginning of the game if not required. If left on, victory by the computer is accompanied by a short, familiar ditty. Victory by the player brings forth sound effects after Handel's "The Arrival of the Queen of Sheba" from "Solomon".
The object of the game is to take the last match.
There are only two rules:-
The player may opt to select the matches or ask the computer to do so. If the latter, the computer will choose a random number between 0 and 18 inclusive for each of the four piles. The player may also opt to make the first move, or ask the computer to do so.
The computer applies a winning system, but is by no means impossible to beat. To maximise his/her chances the player should select the matches (the fewer, the easier the game), and he/she should also opt to start. The player's objective should always be to leave the matches in a "balanced" pattern, which the computer is then obliged to upset. If this is achieved, the computer will remove one match from the largest pile, cross its fingers and hope for the best!
The most difficult game to win is when the computer both selects the matches and also starts; the player's only chance then is for the random selection to be fortuitously balanced, which the computer is then forced to upset with its first move.
This classic gambling game is based on the French Roulette wheel and table, as widely played in Europe, using a single zero, as opposed to the North American version. The wheel and table are as illustrated in the enclosure.
Players may place their bets before the wheel is spun and until it begins to slow down, at which time "Rien ne va plus" is declared.
The ball eventually stops on a number selected randomly between 0 and 36 and this number, and whether it is red or black, odd or even and high or low are all displayed, together with the winning odds payable for the eight most common bets.
The sound may be switched off at the beginning of the program if not required. If the sound is on, winning odds are displayed accompanied by sound effects after Ludvig van Beethoven's Rondo a Capriccio in G major opus 129 "Rage over a Lost Penny".
English | French | Payout |
---|---|---|
Single number (STRAIGHT) | En plein | 35:1 |
Two numbers (SPLIT) | A cheval | 17:1 |
Three numbers (STREET) | Transversale pleine | 11:1 |
Four numbers (SQUARE or corner) | En carre | 8:1 |
Six numbers (LINE) | Sixaine, or transversale simple | 5:1 |
Dozen (1st, 2nd, 3rd) | Douzaine (premiere, moyenne, derniere) | 2:1 |
Adjacent dozens | Douzaine a cheval | 1:2 |
Column | Colonne | 2:1 |
Adjacent columns | Colonne a cheval | 1:2 |
RED or BLACK | Rouge or noire | 1:1 |
ODD or EVEN | Impair or pair | 1:1 |
HIGH(19-36) or LOW(1-18) | Passe or manque | 1:1 |
CAPITAL LETTERS above indicate the eight most common bets, and those
for which winning bets and odds are displayed. In this simulation when the
Roulette ball settles in the zero, the house takes all bets.
This version of the popular game is for one to four players and uses the usual five dice with the six faces of Ace, King, Queen, Jack (Knave), Ten and Nine. Each player puts up the same stake, and the winner takes all. It is usual for all players to throw one dice first in order to decide which one starts; this is a considerable advantage that is explained below. Thereafter the first throw passes round the table in a clockwise direction to the next player.
The number of throws that each player may make, subject to a maximum of three, is determined by the first player. If he/she throws a good hand at the first, or indeed second attempt it is advisable to stop there, since subsequent players are limited to that maximum number of throws.
The final hands of all players are displayed after all have thrown. However no winner is announced, since very often different schools like to observe their own local rules and winning order of priority.
The most commonly-accepted order of winning hands is shown below.
The sound may be switched off at the beginning of the program if not required. Each player's final hand, and the final scores of all players when all have finished. are displayed accompanied by sound effects after Scott Joplin's "The Entertainer ", if the sound is on.
The order accepted by most schools is shown below. It is normal for the higher dice to take priority over all lower dice in all circumstances; thus three aces beats three Kings, and a Full House Kings on Jacks (K,K,K,J,J) beats a Full House Queens on Kings (Q,Q,Q,K,K).
Derive dish pointing angles and polar mount offset angles from any location in the world to any geo-stationary satellite, for the reception of Satellite Television. etc. Automated for use from 24 pre-programmed locations in the United Kingdom to any of four pre-programmed satellites. French version available shortly. Versions for all models, and also for LZ models only.
For LZ and LZ64 models.
A compendium of popular puzzles and games-
ANAGRAMS
Assists in the solution of Anagrams by the random generation of available
letters. A boon to crossword solvers. it includes a facility to fix known letters.
or "lights", and accommodates multi-word as well as single-word anagrams.
ROULETTE
This simulation of the classic gambling game utilises the French layout of the
Roulette wheel with a single zero, and permits gambling on the eight most
popular bets. Winning odds quoted.
POKER DICE
The well-known dice game for one to four players.
NIM
Take the last match and beat the computer!
MAGIC
A collection of mind-reading feats by the computer.
ANAGRAMS is also available separately in a version for all CM, XP and LZ
BroadOak Computing Limited
P.O. Box 366
LONDON. WC2E 9SQ
Telephone 01-836-7640
November 1989.
All rights are reserved. This User Guide and the BroadOak Computing programs that are referred to herein are the copyrighted works of BroadOak Computing Limited of P.O. Box 366, London WC2E 9SQ, England. No part of this publication may be copied, distributed, transmitted, transcribed, stored in a retrieval system or translated into any human or computer language in any form or by any means, electronic, mechanical, magnetic, manual or otherwise. or disclosed to third parties without the written permission of BroadOak Computing Limited.
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The contents of this manual are subject to change without notice.
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"Psion" is a registered trademark of Psion plc.
"Organiser" is a trademark of Psion plc.
BroadOak Computing Limited |
PO. Box 366 |
LONDON. WC2E 9SQ |
Telephone 01-836-7640 |